#include <gre/base.h>#include <mi32/region2d.h>#include <mi32/mgd2.h>#include <gre/3dutils.h>#include <gre/3dscene.h>Include dependency graph for 3dtextur.h:

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Namespaces | |
| namespace | GRE |
Classes | |
| class | GRE::TEXTURE |
| Base class for 3D texture models. More... | |
| class | GRE::TEXTURE::IMPL_FACTORY |
Defines | |
| #define | DECLARE_TEXTURE_IMPL_FACTORY(name, model) |
| #define DECLARE_TEXTURE_IMPL_FACTORY | ( | name, | |||
| model | ) |
Value:
class TEXTURE_IMPL_FACTORY_##name : public GRE::TEXTURE::IMPL_FACTORY { \ public: \ TEXTURE_IMPL_FACTORY_##name ( \ ) { GRE::TEXTURE::Register(this,model); } \ virtual GRE::TEXTURE *v_ConstructImpl () { \ return (new GRE::name); \ } \ }; \ static TEXTURE_IMPL_FACTORY_##name s_TextureImplFactory_##name;
Definition at line 127 of file 3dtextur.h.
1.5.2