#include <gre/3dterra.h>
#include <gre/layer.h>
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Classes | |
| class | GRE_LAYER_SURFACE |
| class | GRE_LAYER_SURFACE::DISPPARM |
Revision 1.4 2005/06/13 16:14:53 vdronov removed sparse and dense raycasting
Revision 1.3 2005/03/31 16:57:06 fileserver!dwilliss Rename one of our types to MIUNICODE because it conflicted with a Microsoft #define
Revision 1.2 2005/02/28 18:04:40 scowan Support layer copy virtual method.
Revision 1.1 2005/01/20 16:57:42 mju Initial revision
Definition in file lrsurface.h.
1.3.8-20040913