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Add new node to the TIN structure.
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Add new node to TIN.
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Add breaklines to the TIN structure from the vector object.
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Remove all triangles that fall within given list of exclude areas (polygons).
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Clip TIN structure using vector object.
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Close current TIN object.
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Compute z-value for a given x,y location.
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Recompute extents for whole TIN object.
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Compute standart statistics for TIN triangles.
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Create TIN from scratch or replace existing TIN.
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Create TIN from scratch with minimized memory usage. NO QTREE WILL BE MAINTAINED !!! THIS FUNCTIONS IS NOT FOR USAGE WITHIN TNTedit!
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Delete edge (and 2 adj. triangles) and make a hole in the TIN. IMPORTANT: Do not use this function to delete more than one edge, UNLESS you have sorted Nums in descending order. Edge numbers might changed after each call.
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Delete given node and recompute triangulation in affected area.
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Delete node from tin object and make a hole there. IMPORTANT: Do not use this function to delete more than one node, UNLESS you have sorted NodeNum in descending order. Node numbers might changed after each call.
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Make a "hole" from triangle. IMPORTANT: Do not use this function to delete more than one triangle, UNLESS you have sorted Nums in descending order. Triangle numbers might changed after each call.
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Get list of all nodes connected to given node.
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Get extents for specified element.
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Get TIN handle.
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Get sorted list of edges that connected to this node.
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Get a list of tin nodes as DPOINT3D/DPOINT2D/RVCTINNODE array.
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Get number of element of specified type.
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Get list of triangles which have given node as vertex.
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Get list of triangles that are within (even partially) given polygon.
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|
Get internal z-value of TIN node.
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Initialize TIN toolkit handle.
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|
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|
This function blindly combines 2 TINs (using georeference) into one, and recomputes topology. This function is not a member of TIN toolkit, but it uses it internally. Georeference handling: The output TIN object will have a georeference based on first (A) TIN object.
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Create new TIN object and initialize toolkit.
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|
Open TIN object and setup.
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Recreate hull structures. 1. Read edges and find any that has "universe" triangle as neighbor. 2. Start tracing hull from this point until "chain" will be closed 3. Determine is it "universe" or "exclude" hull 4. Save information about this hull and start again until any unprocessed edge exists. All processed edges are marked in the binary array.
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|
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|
Removes nodes that connected to nodes with z-value equal to its own. This function removes FLAT TRIANGLES using tolerance.
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|
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|
This function will delete edges that are longer than specified length and create empty holes in those areas.
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|
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|
Save TIN object in the suppled object.
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|
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|
Setup TIN toolkit for specified TIN object.
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|
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|
Set internal z-value (for TIN node).
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|
Close & free TIN toolkit.
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|
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|
Validate TIN topology for entire object. THIS FUNCTION CAN'T FIX TOPOLOGY!
|
1.3.8-20040913