| AddDestroyCallback() | MGUI::CTRL | [protected] |
| Create(MGUI::LAYOUT_PANE_BASE &ParentPane, const COLOR &dftcolor, STYLE style=STYLE_Default, MGUI::LAYOUT_SIZEALIGN sizealign=MGUI::LAYOUT_SIZEALIGN_FixedSize) | MGUI::CTRL_COLORBUTTON | |
| CTRL(CWnd &wnd) | MGUI::CTRL | [inline, protected] |
| CTRL(CWnd *pWnd) | MGUI::CTRL | [inline, protected] |
| CTRL() | MGUI::CTRL | [inline, protected] |
| CTRL_COLORBUTTON() | MGUI::CTRL_COLORBUTTON | |
| GetBackgroundColor() | MGUI::CTRL | [static] |
| GetClientRect(LPRECT lpRect) const | MGUI::CTRL | [inline] |
| GetColor() const | MGUI::CTRL_COLORBUTTON | [inline] |
| GetColorRef() const | MGUI::CTRL_COLORBUTTON | [inline] |
| GetCWnd() | MGUI::CTRL | [inline] |
| GetWidget() | MGUI::CTRL | [inline] |
| Invalidate(bool erase=true) | MGUI::CTRL | [inline] |
| InvalidateRect(const LRECT2D &lrect, bool erase=true) | MGUI::CTRL | [inline] |
| IsCreated() const | MGUI::CTRL | [virtual] |
| IsEnabled() const | MGUI::CTRL | [virtual] |
| m_pWnd | MGUI::CTRL | [protected] |
| m_widget | MGUI::CTRL | [protected] |
| OnChangeColor() | MGUI::CTRL_COLORBUTTON | [protected, virtual] |
| OnDestroy() | MGUI::CTRL | [protected, virtual] |
| PreTranslateMessageHook(MSG *pMsg) | MGUI::CTRL | [inline, virtual] |
| SetColor(const COLOR &color, bool notify=true) | MGUI::CTRL_COLORBUTTON | |
| SetColor(const COLORREF color, bool notify=true) | MGUI::CTRL_COLORBUTTON | [inline] |
| SetEnabled(bool enabled=true) | MGUI::CTRL | [virtual] |
| SetFocus() const | MGUI::FORM | [inline] |
| SetRedraw(bool redraw=true) | MGUI::CTRL | [inline] |
| SetVisible(bool visible=true) | MGUI::CTRL | [virtual] |
| STYLE enum name | MGUI::CTRL_COLORBUTTON | |
| STYLE_AllowTransparent enum value | MGUI::CTRL_COLORBUTTON | |
| STYLE_Default enum value | MGUI::CTRL_COLORBUTTON | |
| STYLE_OutputOnly enum value | MGUI::CTRL_COLORBUTTON | |
| UpdateWindow() | MGUI::CTRL | [inline] |
| ~CTRL()=0 | MGUI::CTRL | [pure virtual] |
| ~CTRL_COLORBUTTON() | MGUI::CTRL_COLORBUTTON | [virtual] |
| ~FORM()=0 | MGUI::FORM | [pure virtual] |