| DISPFLAG_None |
|
| DISPFLAG_SaveDrawnSetOBS |
OBSOLETE, DO NOT USE, retain def so can read old dispparms. |
| DISPFLAG_KeepOpenOBS |
OBSOLETE, DO NOT USE, retain so can read old dispparms. |
| DISPFLAG_UseTempFile |
Object is in a temporary file. |
| DISPFLAG_EditObjectOBS |
OBSOLETE, DO NOT USE, retain so can read old dispparms. |
| DISPFLAG_NoDrawLabels |
Don't draw labels. |
| DISPFLAG_DrawLabelsOnly |
Only draw labels. |
| DISPFLAG_WarpToGeorefModel |
Warp to model specified with georeference. |
| DISPFLAG_UsesTransparency |
Uses transparency effects. |
| DISPFLAG_NoDrawWireframe |
Don't draw layer in wireframe mode. |
| DISPFLAG_MayUseTransparency |
Use of transparency unknown, assume it does until first time draw. |
| DISPFLAG_VectDrawNodes |
Draw nodes for vector object. |
| DISPFLAG_VectLinesFirst |
Draw vector lines before polygons. |
| DISPFLAG_VectNoFillPoly |
Disable polygon filling. |
| DISPFLAG_VectNoFillHighlighted |
Disable polygon filling when highlighted. |
| DISPFLAG_TINEdgesFirst |
Draw TIN edges before triangles. |
| DISPFLAG_TINNoFillTri |
Don't fill TIN triangles. |
| DISPFLAG_RastNullTransp |
Make "null" cells transparent. |
| DISPFLAG_RastSkipOddLines |
Skip odd screen lines (for 3Dmax glasses). |
| DISPFLAG_RastSkipEvenLines |
Skip even screen lines (for 3Dmax glasses). |
| DISPFLAG_RastDoBlendMask |
Do mask transparency blending if possible. |
| DISPFLAG_RastDisableRayCast |
Disable ray-casting for 3D rendering. |
| DISPFLAG_RastSmoothForeground |
Smooth foreground in 3D. |
| DISPFLAG_RastHyperspectLossy |
Display hyperspectral in fast-lossy mode. |
| DISPFLAG_SurfProjOffEdge |
Project data off edge of surface. |
| DISPFLAG_FormulaNullTransp |
Make "null" cells transparent. |
| DISPFLAG_FormulaSkipOddLines |
Skip odd screen lines (for 3Dmax glasses). |
| DISPFLAG_FormulaSkipEvenLines |
Skip even screen lines (for 3Dmax glasses). |