| CrossProduct(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| DEPRECATED_MSG("Use GetDistance3D/2D to avoid ambiguity") float GetDistance(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| DEPRECATED_MSG("Use GetDistanceSquared3D/2D to avoid ambiguity") float GetDistanceSquared(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| FPOINT2D::DEPRECATED_MSG("Use GetDistance2D") float GetDistance(const FPOINT2D &pt) const | FPOINT2D | [inline] |
| FPOINT2D::DEPRECATED_MSG("Use GetDistanceSquared2D") float GetDistanceSquared(const FPOINT2D &pt) const | FPOINT2D | [inline] |
| DotProduct(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| FPOINT2D() | FPOINT2D | [inline] |
| FPOINT2D(float dx, float dy) | FPOINT2D | [inline] |
| FPOINT2D(const WPOINT2D &pt) | FPOINT2D | [inline] |
| FPOINT3D() | FPOINT3D | [inline] |
| FPOINT3D(const FPOINT3D &rhs) | FPOINT3D | [inline] |
| FPOINT3D(const float dx, const float dy, const float dz) | FPOINT3D | [inline] |
| FPOINT3D(const FPOINT2D &rhs) | FPOINT3D | [inline] |
| GetDistance2D(const FPOINT2D &pt) const | FPOINT2D | [inline] |
| GetDistance3D(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| GetDistanceSquared2D(const FPOINT2D &pt) const | FPOINT2D | [inline] |
| GetDistanceSquared3D(const FPOINT3D &pt) const | FPOINT3D | [inline] |
| GetMagnitude2D() const | FPOINT2D | [inline] |
| GetMagnitude3D() const | FPOINT3D | [inline] |
| GetMagnitudeSquared2D() const | FPOINT2D | [inline] |
| GetMagnitudeSquared3D() const | FPOINT3D | [inline] |
| Normalize() | FPOINT3D | [inline] |
| Normalize(FPOINT3D &pt) | FPOINT3D | [inline, static] |
| operator*(const float rhs) const | FPOINT3D | [inline] |
| operator*=(const float rhs) | FPOINT3D | [inline] |
| operator+(const FPOINT3D &rhs) const | FPOINT3D | [inline] |
| operator+=(const FPOINT3D &rhs) | FPOINT3D | [inline] |
| operator-() const | FPOINT3D | [inline] |
| operator-(const FPOINT3D &rhs) const | FPOINT3D | [inline] |
| operator-=(const FPOINT3D &rhs) | FPOINT3D | [inline] |
| operator/(const float rhs) const | FPOINT3D | [inline] |
| operator/=(const float rhs) | FPOINT3D | [inline] |
| operator=(const DPOINT3D &rhs) | FPOINT3D | |
| FPOINT2D::operator=(const WPOINT2D &rhs) | FPOINT2D | [inline] |
| FPOINT2D::operator=(const DPOINT2D &rhs) | FPOINT2D | |
| SwapBytes() | FPOINT3D | [inline] |
| x | FPOINT2D | |
| y | FPOINT2D | |
| z | FPOINT3D |
1.6.1