RENDERBUFFER Class Reference

General memory-based rendering buffer. More...

#include <mi32/renderbuffer.h>

List of all members.

Public Member Functions

 RENDERBUFFER ()
 ~RENDERBUFFER ()
ERRVALUE CopyFromDevice (const MGD::DEVICE_MEM32RGBA *pDevSource, UINT16 FrameBuffer, bool UseMinimalRectangle, bool CopyDepth=false)
ERRVALUE CopyFromDevice (const MGD::DEVICE_MEM32RGBA *pDevSource, bool UseMinimalRectangle, bool CopyDepth=false)
void DestroyDevice ()
void Erase ()
const MGD::DEVICEGetDevice () const
MGD::DEVICEGetDevice ()
bool HasRendered () const
ERRVALUE InterlaceFromDevice (MGD::DEVICE_MEM32RGBA *pDevSource, const LRECT2D &SrcRectLeft, const LRECT2D &SrcRectRight, STEREODEVICE::METHOD StereoMode, bool UseMinimalRectangle=true)
void OverlayOnDevice (MGD::DEVICE *pDevTarget, UINT16 FrameBufferTgt, const LRECT2D *pClipRectTgt=0, const LPOINT2D *pPointTgt=0, UINT8 MaskRed=255, UINT8 MaskGreen=255, UINT8 MaskBlue=255) const
void OverlayOnDevice (MGD::DEVICE *pDevTarget, const LRECT2D *pClipRectTgt=0, const LPOINT2D *pPointTgt=0, UINT8 MaskRed=255, UINT8 MaskGreen=255, UINT8 MaskBlue=255) const
void SetRendered (bool bHasRendered)
ERRVALUE SetupDevice (const MGD::DEVICE *pDeviceRef, INT32 width=0, INT32 height=0, UINT16 NumFrameBuffers=1)

Static Public Member Functions

static COLORSPACE GetTargetColorSpace (const MGD::DEVICE *pDeviceRef)

Detailed Description

General memory-based rendering buffer.

Supports creation/copying from and overlay on other MGD devices.


Constructor & Destructor Documentation

RENDERBUFFER::RENDERBUFFER (  ) 

Constructor.

RENDERBUFFER::~RENDERBUFFER (  ) 

Destructor.


Member Function Documentation

ERRVALUE RENDERBUFFER::CopyFromDevice ( const MGD::DEVICE_MEM32RGBA pDevSource,
UINT16  FrameBuffer,
bool  UseMinimalRectangle,
bool  CopyDepth = false 
)

Copy rendering from specified source device using specified frame buffer.

Created device will have same (virtual) size and colorspace as source with single frame buffer. If successful will set as having been rendered.

Parameters:
pDevSource Source device to copy from
FrameBuffer Source frame buffer to copy
UseMinimalRectangle Use minimal rectangle
ERRVALUE RENDERBUFFER::CopyFromDevice ( const MGD::DEVICE_MEM32RGBA pDevSource,
bool  UseMinimalRectangle,
bool  CopyDepth = false 
)

Copy rendering from specified source device using all frame buffers.

Created device will have same (virtual) size, number of frame buffers and colorspace as source. If successful will set as having been rendered.

Parameters:
pDevSource Source device to copy from
UseMinimalRectangle Use minimal rectangle
void RENDERBUFFER::DestroyDevice (  ) 

Destroy device buffer if any.

void RENDERBUFFER::Erase (  ) 

Erase buffer contents.

const MGD::DEVICE* RENDERBUFFER::GetDevice (  )  const

Get rendering device (const).

Returns:
Device pointer, NULL if not yet created.
MGD::DEVICE* RENDERBUFFER::GetDevice (  ) 

Get rendering device (non-const).

Returns:
Device pointer, NULL if not yet created.
static COLORSPACE RENDERBUFFER::GetTargetColorSpace ( const MGD::DEVICE pDeviceRef  )  [static]

Get target colorspace suitable for overlay.

Parameters:
pDeviceRef Reference device
bool RENDERBUFFER::HasRendered (  )  const [inline]

Determine if has been rendered.

ERRVALUE RENDERBUFFER::InterlaceFromDevice ( MGD::DEVICE_MEM32RGBA pDevSource,
const LRECT2D SrcRectLeft,
const LRECT2D SrcRectRight,
STEREODEVICE::METHOD  StereoMode,
bool  UseMinimalRectangle = true 
)

Interlace left/right stereo views.

Parameters:
pDevSource Source device to copy from
SrcRectLeft Source rectangle for left view
SrcRectRight Source rectangle for right view
StereoMode Stereo mode
UseMinimalRectangle Use minimal rectangle
void RENDERBUFFER::OverlayOnDevice ( MGD::DEVICE pDevTarget,
UINT16  FrameBufferTgt,
const LRECT2D pClipRectTgt = 0,
const LPOINT2D pPointTgt = 0,
UINT8  MaskRed = 255,
UINT8  MaskGreen = 255,
UINT8  MaskBlue = 255 
) const

Overlay rendered buffer on specified device using rectangle.

Will copy all frame buffers if target and buffer have same number, otherwise will only copy the first frame buffer.

Parameters:
pDevTarget Target device to overlay on
FrameBufferTgt Frame buffer on target device to copy to
pClipRectTgt Optional limiting rectangle in target device coordinates
pPointTgt Upper left target point
void RENDERBUFFER::OverlayOnDevice ( MGD::DEVICE pDevTarget,
const LRECT2D pClipRectTgt = 0,
const LPOINT2D pPointTgt = 0,
UINT8  MaskRed = 255,
UINT8  MaskGreen = 255,
UINT8  MaskBlue = 255 
) const

Overlay rendered buffer on specified device using rectangle.

Will copy all frame buffers if target and buffer have same number, otherwise will only copy the first frame buffer.

Parameters:
pDevTarget Target device to overlay on
pClipRectTgt Optional limiting rectangle in target device coordinates
pPointTgt Upper left target point
void RENDERBUFFER::SetRendered ( bool  bHasRendered  )  [inline]

Set whether current rendering is valid or not.

Parameters:
bHasRendered True to mark as valid, false to mark as invalid
ERRVALUE RENDERBUFFER::SetupDevice ( const MGD::DEVICE pDeviceRef,
INT32  width = 0,
INT32  height = 0,
UINT16  NumFrameBuffers = 1 
)

Setup device.

Existing rendering will be lost. Created device will have same size and colorspace as specified reference.

Parameters:
pDeviceRef Reference device for determining size and colorspace
width Device width override if nonzero
height Device height override if nonzero
NumFrameBuffers Number of frame buffers, 0 to match reference device, typically 2 for stereo

The documentation for this class was generated from the following file:

Generated on Sun Oct 7 21:33:48 2012 for TNTsdk 2012 by  doxygen 1.6.1