Select set of objects. More...
#include <mgui/dlggetobjectdlg.h>

Public Member Functions | |
| DLG_GETOBJECT_SET (const MISTRING &title, const MISTRING &LabelHeading, const DLG_GETOBJECT_FILTER &filter, DLG_GETOBJECT_STYLE dlgstyle, int numitems, TEXTID LabelPrefix=TEXTID__None, const char *IniGroupDftPath=0, const MISTRING *pPromptStr=0) | |
| DLG_GETOBJECT_SET (const MISTRING &title, const MISTRING &LabelHeading, const DLG_GETOBJECT_FILTER &filter, DLG_GETOBJECT_STYLE dlgstyle, const RVC::OBJITEMLIST &objitems, const char *IniGroupDftPath=0, const MISTRING *pPromptStr=0) | |
| virtual | ~DLG_GETOBJECT_SET () |
| void | SetLabel (int itemidx, const MISTRING &label) |
Select set of objects.
| MGUI::DLG_GETOBJECT_SET::DLG_GETOBJECT_SET | ( | const MISTRING & | title, | |
| const MISTRING & | LabelHeading, | |||
| const DLG_GETOBJECT_FILTER & | filter, | |||
| DLG_GETOBJECT_STYLE | dlgstyle, | |||
| const RVC::OBJITEMLIST & | objitems, | |||
| const char * | IniGroupDftPath = 0, |
|||
| const MISTRING * | pPromptStr = 0 | |||
| ) |
Construct with specified set of items.
| MGUI::DLG_GETOBJECT_SET::DLG_GETOBJECT_SET | ( | const MISTRING & | title, | |
| const MISTRING & | LabelHeading, | |||
| const DLG_GETOBJECT_FILTER & | filter, | |||
| DLG_GETOBJECT_STYLE | dlgstyle, | |||
| int | numitems, | |||
| TEXTID | LabelPrefix = TEXTID__None, |
|||
| const char * | IniGroupDftPath = 0, |
|||
| const MISTRING * | pPromptStr = 0 | |||
| ) |
Construct with specified number of items.
| numitems | Number of items in set | |
| LabelPrefix | Label prefix, will derive from allowed object type(s) if none |
| virtual MGUI::DLG_GETOBJECT_SET::~DLG_GETOBJECT_SET | ( | ) | [virtual] |
Destructor.
| void MGUI::DLG_GETOBJECT_SET::SetLabel | ( | int | itemidx, | |
| const MISTRING & | label | |||
| ) |
Set label for item in set.
1.6.1