GRE::TINTERRAIN Member List

This is the complete list of members for GRE::TINTERRAIN, including all inherited members.
Build(const GRE::LAYER *layer)GRE::TERRAIN [inline]
ClearBoundary()GRE::TERRAIN [inline]
ComputeProfile(const POLYLINE &polyline, POLYLINE &profile, SIMPLE_ARRAY< INT32 > &index)GRE::TERRAIN [inline]
CreateInstance()GRE::TERRAIN [inline]
DrawScene(CONTROLLER &controller, DRAWINGCONTEXT3D &drawing, TEXTURE *texture, TEXTUREFILTER *texturefilter)GRE::TERRAIN [inline]
Free()GRE::TERRAIN [inline]
GetAngleToNorth(const float x, const float y) const GRE::TERRAIN [inline]
GetBoundary()GRE::TERRAIN [inline]
GetCoordRefSys() const GRE::TERRAIN [inline]
GetDefaultScene(SCENE3D &scene)GRE::TERRAIN [inline]
GetDescription(const MODEL model)GRE::TERRAIN [static]
GetDescription() const GRE::TERRAIN [inline]
GetElevation(const float x, const float y)GRE::TERRAIN [inline]
GetExtents()GRE::TERRAIN [inline]
GetInstance(const MODEL model)GRE::TERRAIN [static]
GetModel() const GRE::TERRAIN [inline]
GetName(const MODEL model)GRE::TERRAIN [static]
GetName() const GRE::TERRAIN [inline]
GetPointsField()GRE::TERRAIN [inline]
HasNull() const GRE::TERRAIN [inline]
IsBoundaryChanged() const GRE::TERRAIN [inline]
IsBuilt() const GRE::TERRAIN [inline]
IsNull(const float x, const float y) const GRE::TERRAIN [inline]
IsObjectTypeSupported(const RVC::OBJTYPE objtype) const GRE::TERRAIN [inline]
IsTerrainDynamic() const GRE::TERRAIN [inline]
MODEL enum nameGRE::TERRAIN
MODEL_Count enum valueGRE::TERRAIN
MODEL_Default enum valueGRE::TERRAIN
MODEL_FlatTriangulation enum valueGRE::TERRAIN
MODEL_PiecewiseTIN enum valueGRE::TERRAIN
MODEL_TIN enum valueGRE::TERRAIN
MODEL_VariableTriangulation enum valueGRE::TERRAIN
Register(IMPL_FACTORY *factory, const MODEL model)GRE::TERRAIN [static]
SetBuilt(const bool built)GRE::TERRAIN [inline, protected]
SetCoordRefSys(const SPATREF::COORDREFSYS &CoordRefSys)GRE::TERRAIN [inline]
SetScene(const SCENE3D &scene, const SIMPLE_ARRAY< TEXTURE * > &textures)GRE::TERRAIN [inline]
SetScene(const SCENE3D &scene, const SIMPLE_ARRAY< GEOMETRIC3D * > &geometrics, const bool wireframe)GRE::TERRAIN [inline]
TERRAIN(const char *name, const char *desc, const MODEL model)GRE::TERRAIN [protected]
TINTERRAIN()GRE::TINTERRAIN
~TERRAIN()GRE::TERRAIN [virtual]
~TINTERRAIN()GRE::TINTERRAIN

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