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GRE::SCENE3D Member List
This is the complete list of members for
GRE::SCENE3D
, including all inherited members.
CalculateParameters
(const DRECT2D &screenrect)
GRE::SCENE3D
Clear
()
GRE::SCENE3D
ClearModelToWorld
()
GRE::SCENE3D
ClipSegment
(FPOINT3D &pts, FPOINT3D &pte)
GRE::SCENE3D
GetAzimuth
() const
GRE::SCENE3D
GetBaseElevation
() const
GRE::SCENE3D
GetDirection
() const
GRE::SCENE3D
GetElevation
() const
GRE::SCENE3D
[inline]
GetFieldOfViewAngle
() const
GRE::SCENE3D
GetFrustum
() const
GRE::SCENE3D
GetLookAt
() const
GRE::SCENE3D
GetModelToScreen
() const
GRE::SCENE3D
[inline]
GetModelToUnitCube
() const
GRE::SCENE3D
[inline]
GetModelToView
() const
GRE::SCENE3D
[inline]
GetModelToWorld
() const
GRE::SCENE3D
[inline]
GetParallelProjectionDistance
() const
GRE::SCENE3D
GetPixelSizeInMeters
() const
GRE::SCENE3D
GetRoll
() const
GRE::SCENE3D
GetScreenRect
() const
GRE::SCENE3D
GetStereoView
() const
GRE::SCENE3D
[inline]
GetSunAzimuthAngle
() const
GRE::SCENE3D
GetSunElevationAngle
() const
GRE::SCENE3D
GetUnitCubeToScreen
() const
GRE::SCENE3D
[inline]
GetUp
() const
GRE::SCENE3D
GetViewer
() const
GRE::SCENE3D
GetViewToScreen
() const
GRE::SCENE3D
[inline]
GetViewToUnitCube
() const
GRE::SCENE3D
[inline]
GetWorldToScreen
() const
GRE::SCENE3D
[inline]
GetWorldToUnitCube
() const
GRE::SCENE3D
[inline]
GetWorldToView
() const
GRE::SCENE3D
[inline]
IsCalculated
() const
GRE::SCENE3D
IsPerspective
() const
GRE::SCENE3D
IsRectangleOverlapped
(const DRECT3D &rect) const
GRE::SCENE3D
IsSegmentOverlapped
(const FPOINT3D &pts, const FPOINT3D &pte) const
GRE::SCENE3D
IsSphereOverlapped
(const FPOINT3D ¢er, const float radiussquared=0.0f) const
GRE::SCENE3D
IsStereo
() const
GRE::SCENE3D
IsTriangleOverlapped
(const FPOINT3D &pt1, const FPOINT3D &pt2, const FPOINT3D &pt3) const
GRE::SCENE3D
operator=
(const SCENE3D &rhs)
GRE::SCENE3D
SCENE3D
(const float FieldOfViewAngle=45)
GRE::SCENE3D
SetAzimuth
(const float azimuth, const bool recalculate=true)
GRE::SCENE3D
SetBaseElevation
(const float BaseElevation)
GRE::SCENE3D
SetElevation
(const float elevation)
GRE::SCENE3D
SetExtents
(DOUBLE_ARRAY< DRECT3D > &extents)
GRE::SCENE3D
SetFieldOfViewAngle
(const float FieldOfViewAngle)
GRE::SCENE3D
SetFrustum
(const DRECT2D &frustum)
GRE::SCENE3D
SetLookAt
(const FPOINT3D &lookAt)
GRE::SCENE3D
SetModelToWorld
(const TRANS3D &ModelToWorld)
GRE::SCENE3D
SetMonitorSeparation
(const double monitor)
GRE::SCENE3D
SetNearFarPlanes
(const double nearplane, const double farplane, const bool use=false)
GRE::SCENE3D
SetOpticalSeparation
(const double optical)
GRE::SCENE3D
SetParallelProjectionDistance
(const float distance)
GRE::SCENE3D
SetPerspective
(const bool isPerspective)
GRE::SCENE3D
SetRoll
(const float roll, const bool recalculate=true)
GRE::SCENE3D
SetStereo
(const bool isStereo)
GRE::SCENE3D
SetStereoDistance
(const double distance)
GRE::SCENE3D
SetStereoMode
(const STEREODEVICE::METHOD mode)
GRE::SCENE3D
SetStereoScale
(const double scale)
GRE::SCENE3D
SetStereoView
(const STEREOVIEW stereoview)
GRE::SCENE3D
SetSunAzimuthAngle
(const float SunAzimuthAngle)
GRE::SCENE3D
SetSunElevationAngle
(const float SunElevationAngle)
GRE::SCENE3D
SetViewer
(const FPOINT3D &viewer)
GRE::SCENE3D
UpdateAzimuth
(const float update)
GRE::SCENE3D
UpdateElevation
(const float update)
GRE::SCENE3D
UpdateRoll
(const float update)
GRE::SCENE3D
ViewerMoveAlongDirection
(const float distance)
GRE::SCENE3D
ViewerUpdateZ
(const float distance)
GRE::SCENE3D
~SCENE3D
()
GRE::SCENE3D
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