GRE::SCENE3D Member List

This is the complete list of members for GRE::SCENE3D, including all inherited members.
CalculateParameters(const DRECT2D &screenrect)GRE::SCENE3D
Clear()GRE::SCENE3D
ClearModelToWorld()GRE::SCENE3D
ClipSegment(FPOINT3D &pts, FPOINT3D &pte)GRE::SCENE3D
GetAzimuth() const GRE::SCENE3D
GetBaseElevation() const GRE::SCENE3D
GetDirection() const GRE::SCENE3D
GetElevation() const GRE::SCENE3D [inline]
GetFieldOfViewAngle() const GRE::SCENE3D
GetFrustum() const GRE::SCENE3D
GetLookAt() const GRE::SCENE3D
GetModelToScreen() const GRE::SCENE3D [inline]
GetModelToUnitCube() const GRE::SCENE3D [inline]
GetModelToView() const GRE::SCENE3D [inline]
GetModelToWorld() const GRE::SCENE3D [inline]
GetParallelProjectionDistance() const GRE::SCENE3D
GetPixelSizeInMeters() const GRE::SCENE3D
GetRoll() const GRE::SCENE3D
GetScreenRect() const GRE::SCENE3D
GetStereoView() const GRE::SCENE3D [inline]
GetSunAzimuthAngle() const GRE::SCENE3D
GetSunElevationAngle() const GRE::SCENE3D
GetUnitCubeToScreen() const GRE::SCENE3D [inline]
GetUp() const GRE::SCENE3D
GetViewer() const GRE::SCENE3D
GetViewToScreen() const GRE::SCENE3D [inline]
GetViewToUnitCube() const GRE::SCENE3D [inline]
GetWorldToScreen() const GRE::SCENE3D [inline]
GetWorldToUnitCube() const GRE::SCENE3D [inline]
GetWorldToView() const GRE::SCENE3D [inline]
IsCalculated() const GRE::SCENE3D
IsPerspective() const GRE::SCENE3D
IsRectangleOverlapped(const DRECT3D &rect) const GRE::SCENE3D
IsSegmentOverlapped(const FPOINT3D &pts, const FPOINT3D &pte) const GRE::SCENE3D
IsSphereOverlapped(const FPOINT3D &center, const float radiussquared=0.0f) const GRE::SCENE3D
IsStereo() const GRE::SCENE3D
IsTriangleOverlapped(const FPOINT3D &pt1, const FPOINT3D &pt2, const FPOINT3D &pt3) const GRE::SCENE3D
operator=(const SCENE3D &rhs)GRE::SCENE3D
SCENE3D(const float FieldOfViewAngle=45)GRE::SCENE3D
SetAzimuth(const float azimuth, const bool recalculate=true)GRE::SCENE3D
SetBaseElevation(const float BaseElevation)GRE::SCENE3D
SetElevation(const float elevation)GRE::SCENE3D
SetExtents(DOUBLE_ARRAY< DRECT3D > &extents)GRE::SCENE3D
SetFieldOfViewAngle(const float FieldOfViewAngle)GRE::SCENE3D
SetFrustum(const DRECT2D &frustum)GRE::SCENE3D
SetLookAt(const FPOINT3D &lookAt)GRE::SCENE3D
SetModelToWorld(const TRANS3D &ModelToWorld)GRE::SCENE3D
SetMonitorSeparation(const double monitor)GRE::SCENE3D
SetNearFarPlanes(const double nearplane, const double farplane, const bool use=false)GRE::SCENE3D
SetOpticalSeparation(const double optical)GRE::SCENE3D
SetParallelProjectionDistance(const float distance)GRE::SCENE3D
SetPerspective(const bool isPerspective)GRE::SCENE3D
SetRoll(const float roll, const bool recalculate=true)GRE::SCENE3D
SetStereo(const bool isStereo)GRE::SCENE3D
SetStereoDistance(const double distance)GRE::SCENE3D
SetStereoMode(const STEREODEVICE::METHOD mode)GRE::SCENE3D
SetStereoScale(const double scale)GRE::SCENE3D
SetStereoView(const STEREOVIEW stereoview)GRE::SCENE3D
SetSunAzimuthAngle(const float SunAzimuthAngle)GRE::SCENE3D
SetSunElevationAngle(const float SunElevationAngle)GRE::SCENE3D
SetViewer(const FPOINT3D &viewer)GRE::SCENE3D
UpdateAzimuth(const float update)GRE::SCENE3D
UpdateElevation(const float update)GRE::SCENE3D
UpdateRoll(const float update)GRE::SCENE3D
ViewerMoveAlongDirection(const float distance)GRE::SCENE3D
ViewerUpdateZ(const float distance)GRE::SCENE3D
~SCENE3D()GRE::SCENE3D

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