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setmatit.sml
################################################################
# SetMatrixItem (matrix, row, column, value)
################################################################
clear();
class MATRIX h1;
h1 = CreateMatrix(2,2); # create a matrices
# fill the matrices with some values
numeric r, c;
for r = 0 to 1 {
for c = 0 to 1 {
SetMatrixItem( h1, r, c, r + c );
}
}
# print the matrix
printf( "The matrix\n" );
PrintMatrixToConsole(h1);
# destroy the matrix
DestroyMatrix(h1);
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