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DOCUMENTATION

SCRIPTING

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TNTsim3DTM

Sample Landscape Files


Use the professional TNTmips software to prepare .sim files for TNTsim3D from objects in your TNT Project Files (.rvc).  The TNTmips data preparation step (Support / TNTsim3D Landscape Builder) creates a terrain object and a texture object which are specially optimized for real-time interactive 3D simulation.  The terrain and texture objects are bundled together in a Landscape File (.sim).  These sample Landscape Files are available for download and use in TNTsim3D:  

View Building 3D Landscapes tutorial 

Download (Mb) Original Revised   Description
AirportBirds2.sim 22 14 Oct
2005
14 Oct
2005
Hypothetical lines of aircraft approach and takeoff for an airport near billboard point symbols marking the locations of ponds frequented by flocks of waterfowl.  Details...
APgeol.sim 35 14 Oct
2005
14 Oct
2005
A shaded relief geologic map and multiple geologic cross-sections for the Arsenic Peak 7.5 minute quadrangle, Montana.  Details...
MonBayMan.sim 25 14 Oct
2005
14 Oct
2005
Hypothetical velocity contours for coast-parallel offshore currents for Monterey Bay, California.   Details...
YMman3.sim 39 14 Oct
2005
Geologic map and cross-section data for part of the Yucca Mountain area in Nevada, USA.  Details...
CanyonJP2.sim 60 7 Jan 2005 7 Jan 2005 Canyonlands National Park with detailed texture stored with 10:1 JPEG2000 compression.  Also features a sky image.   Details...
sthelensOrb.sim 14 7 Jan 2005 7 Jan 2005 With a startup script that orbits the viewer around the mountain, sets fog parameters, and turns on the fog. Details ...
BigPine5.sim 39 7 Jan 2005 7 Jan 2005 (revised) Big Pine Landscape incorporates a simple startup script and a default sky dome image.   Details...
MonBay5.sim 60 7 Nov
 2001
23 July  2001 (revised) Monterey Bay elevation and bathymetry plus pan-sharpened Landsat7.  Details...
sthelens4.sim 14 9 Jan
 2003
15 July 2003 (revised) Mount Saint Helens with full and partial textures, several 2D and 3D billboard overlays  Details ...
CV2.sim 28 23 Jan 2003 15 July 2003 (revised) central California / different elevation surfaces. compressed..  Details...
MonBay5.sim 60 7 Nov
 2001
23 July  2001 (revised) Monterey Bay elevation and bathymetry plus pan-sharpened Landsat7.  Details...
sthelens4.sim 14 9 Jan
 2003
15 July 2003 (revised) Mount Saint Helens with full and partial textures, several 2D and 3D billboard overlays  Details ...
CV2.sim 28 23 Jan 2003 15 July 2003 (revised) central California / different elevation surfaces. compressed..  Details...
Eureka2.zip 45 8 Nov
 2001
14 July
 2003
(revised) Large Landsat 7 of the California-Nevada border as JP2. Details...
GuadPk6.zip 49 21 Nov 2002 11 July 2002 (revised) Guadalupe Mountains, Texas  Linked JP2 DOQ mosaic (partial texture) and VOI's  Details ...
YM69.sim 51 13 Dec 2001 10 July 2003 (revised) Multiple full and partial textures for Yucca Mountain, Nevada.  Shaded map, billboard overlay. Details...
LincNW3.sim 45 25 Mar 2003 3 June 2003 (revised) Northwest Lincoln Nebraska with multiple overlays: 2D point symbols now stay on surface when dragged. Details...
FFbasin4.sim 13 17 Jan 2003 26 Mar 2003 (revised) Frenchman Flat, Nevada with basement surface, stacked multiple terrains.  Details ...
Roanoke7.zip 31 25 Mar 2003 25 Mar 2003 (new) adjacent multiple terrains, each with 2 partial JP2 textures.  (unzip into a single folder) Details ...
paradox6.sim 12 3 Mar 2003 25 Mar 2003 Geologic bore hole data from Paradox Basin, Utah.  Extruded polygons with color stack (fly under the surface to see bore hole profiles) Details ...
LincSector.sim 53 7 Nov
2002
23 Jan 2003 (new) partial volumes of interest.  Details...

2002
RoanSim3.zip 67 15 Nov 2002 15 Nov 2002 Roanoke, Virginia   Details ...
Palmyra.sim 56 23 July 2002 23 July 2002 Multiple textures from Palmyra, Nebraska. Details...
BigPine3.sim 38 8 Nov
 2001
16 July 2002 From eureka.sim, multiple textures. Details...

2001
Purgat2.sim 24 1 Nov
 2001
1 Nov
 2001
SRTM radar of the Purgatoire valley, Colorado. Details...
SimLancaster_1M.sim 719 17 Oct 2001 17 Oct 2001 1-meter orthophotos of Lancaster County.  Details...
  • Sample Landscape Files from the Building 3D Landscapes tutorial booklet (18 February 2002)
    • lkmead.sim  This landscape file covers part of Lake Mead and surrounding areas in Nevada (USA), created using the exercise steps on page 4 of Building 3D Landscapes. The texture image is a color-composite of three Landsat Thematic Mapper bands showing a "natural" color image of the area.
    • kings.sim  This landscape file shows a "natural" color satellite image of Kings Canyon National Park in the Sierra Nevada Mountains of California (USA). Following the steps on page 7 of Building 3D Landscapes, the extents and orientation of the landscape were set using the Clip/Orient to Active Layer option, with the satellite image as the active display layer.
    • bighorn.sim  This landscape file shows a satellite image with a hydrology vector overlay covering an area at the northern edge of the Bighorn Basin in northern Wyoming (USA). The Output Extents tool was used to manually clip the objects using the steps on page 8 of Building "D Landscapes.
    • pga.sim  Landscape files do not need to represent a physical surface. This file uses a gridded representation of relative earthquake risk in as the 3D terrain layer. The data cover the states of California and Nevada, and specifically show an estimate of the peak ground acceleration that has a 10% probability of being exceeded during the next 50 years (as computed by researchers at the US Geological Survey). The texture is a color shaded relief version of the same data overlaid with vector outlines of the two states. High ridges" (areas of highest risk) flank the major active fault zones. This file was produced using the steps on page I I of Building 3D Landscapes.
    • redmtn.sim  This landscape file shows an area along the eastern edge of the Sierra Nevada Mountains in California. Below the steep mountain front are active alluvial fans and a number of young reddish-brown cinder cones from which erupted dark basalt lava flows. The texture layer is a pan-sharpened Landsat 7 satellite image created using the RGBI raster display option in the Landscape Builder. Following the steps on page 10 of Building 3D Landscapes, the Texture/Terrain Size Ratio setting in the Landscape Builder was used to incorporate the high spatial detail of the RGBI image into the texture layer while matching it to a coarser-resolution terrain layer.
    • teton1.sim  This landscape file shows a color shaded relief view of part of Grand Teton National Park and surrounding areas in northwest Wyoming (USA). As detailed on page 5 of Building 3D Landscapes, all data used to create the simulation were derived from the elevation model used to create the terrain surface. To create the texture image in the Landscape Builder, a copy of the elevation raster with a color palette was overlaid with partial transparency over a shading raster computed from the surface.
    • teton2.sim  This landscape file adds two vector layers (hydrology and roads) to the landscape shown in teton1.sim. The vector layers were clipped to the extents of the terrain, following the steps on page 6 of Building 3D Landscapes.
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25 March 2009  

page update: 16 Jun 11


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