
This simulation
demonstrates the use of a partial texture defined by linked JPEG2000 image
files and a Volume-of-Interest overlay. The simulation includes a color shaded relief view of the whole
landscape (stored in the landscape file) and a linked texture made up of six color-infrared digital orthophotoquad images, which covers only a portion of the landscape.
The DOQ images were acquired as compressed images in MrSID format and used
directly in that form in the Landscape Builder to create a compressed JPEG2000
texture layer for the landscape file. The Volume-of-Interest overlay
depicts spherical volumes centered on various arbitrary points on the
landscape. The positions of these volumes can be edited in TNTsim3D
using the Point Overlay tool.
The simulation covers an area of the
Guadalupe Mountains in west Texas, USA (about 469 square kilometers).
Portions of this remote desert area are included in Guadalupe Mountains
National Park. Guadalupe Peak, near the southern edge of the landscape, is
the highest point in Texas, rising to an elevation of 2667 meters. The sparse
desert vegetation shows as shades of orange to red against a pale-green
background of rock and soil in the color-infrared images.
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16 May 2008 |
page update:
24 Aug 07
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